Monday, April 20, 2009

Hello again.

Many of you who have been following our project have expressed concerns regarding our lack of anything playable. While we have yet to have anything polished enough to show, our programmers have completed some demos of the game both in and out of battle, so it may not be too long before you get a chance to have a go at it.

In the meantime, we'll give you another weapon to look at. You should be able to guess what Pokemon this came from pretty easily.



Until next week!

Thursday, April 2, 2009

Hello again!

Since all we've been doing for quite a while is showing you art, we thought we'd give you a sample of the music we've created thus far. So without further ado, here's our version of Pallet Town.

Pallet Theme

We hope you enjoy it.

Until next week!

(Note: All music may not necessarily be representative of the final product.)

Friday, March 27, 2009

Weekly(?) Report

Sorry for last week's lack of a post...

Quite a bit of stuff happened, but mainly, our forums were temporarily down, thanks to the host.
When they came back up, they looked as they do now. We're trying to see if we can get it to something less garish, but bear with us for now, please.

With that, let's move on to the update. We'll be talking more about the battle system today.

When in battle, the screen will look something like this:

Your party will be in the lower right side of the screen, while your opponents will be in the upper left area. In the lower left corner, your party members will be displayed, along with their HP, PP, and SP.

When your turn rolls around, a command box will extend out from your first party member over the rest, along with the character in question highlighted on the field. After selecting the first character's command, you'll choose a command for the next character in the same way, and so on.

Once you've selected commands for your entire party, the attacks play out according to the speed of your party and opponents. When a character attacks, their face in the bottom left will change. If they're attacked, it will change as well.

That's all that we've got for you this week, so we'll see you later.

Until next week!

Friday, March 13, 2009

Green was here, Blue is a loser

Welcome back, everyone!
Time for another update!




Green manages to always be one step ahead of the party on their travels. He's on a mission from Oak, and so he thinks that gives him the right to be an ass to just about everyone. He'll interrupt you quite a few times on your journey.

That's all the info we can share for now, but check back next week for another update!

(Blog updates are likely to be moved to Thursday from now on.)

Until next week!

Sunday, March 8, 2009

And we're back!

Welcome back to the PokeJRPG blog! Sorry for the lack of info here recently, but we're going to kick everything into gear now.

So, to start, here's today's update:



Here we have Gold. He's cocky, stubborn, and never turns down a challenge. Originally Elm's bodyguard on a journey from Newbark Town to Pallet Town, Gold ends up escorting Blue on her mission for Oak, and invites her along on his quest to keep her out of trouble.

We hope you'll check back with us every weekend to see what's new. We promise to have plenty of surprises in store.
Until next week, here's a blacked out character to keep you guessing:




See you next week!

Sunday, February 15, 2009

Put on hold

Greetings, everyone.

Well, there isn't a lot to say other than apologise for the lack of updates to be honest. The blog will be put on hold until we have something from the actual gameplay to show. I doubt anyone will even read this post, but feel free to comment or visit our forums. I look foward posting here again with great news.

Until then!

Sunday, January 25, 2009

Weekly Update n°2

Hello, everyone!

I'll keep my promise to talk a bit about the battle system this week. Upon entering a battle, the player's party will be located on the bottom right and the opponent's party on the top left of the screen. The player's party will have a limit of 6 to 8 people, half being in the back row(more commonly known as ''inactive party'', for they can't attack nor perform any kind of action other than switching to the front row). The active party can fight normally, performing attacks, defending themselves and the back row, using items, specials skills or even running away. The opponent's party will consist of 5 pokémon at most, but they can all perform an action. The battle will be turn based and the first turn will be always belong to who started the fight.

Due to some computer related problems, I don't have many images right now, but I promise to make up for it next week. I hope this will suffice for now!


Sky Sweeper
Sky Sweeper is a kind of Halberd, a two-handed pole weapon. Can you guess which Pokémon that weapon was based of?

Until next week!